Portfolio

For my 4th year project in 2018/2019, I analysed the soundtrack to Outlast for compositional techniques, then used these techniques to compose my own music for a student led game, which was called Submission. Click on the photo to listen to my project.

During 3rd year (2017/2018) of my degree at Abertay University, I was part of a Professional Project team. Click on the photo to listen to the music I composed as part of the team.

I participated in the 2019 Global Game Jam as a part of 2 teams, one making a game called Sing Me To Life and the other making a video called Set Sail Mail. I created the music for both teams, however the music was not able to be implemented before the deadline for Set Sail Mail. Both photos link to the Global Game Jam pages for the projects.

Over the 2 years I was at Abertay University I had to compose music or record audio for various assignments. One of the project I had to complete was to create procedural audio patches in PureData, and implement the patches into a Unity game created by our lecturer. We were also tasked to create a procedural music generator and implement that as well. I also decided to draw, animate, and create a patch for the little robot at the end of the video linked down below.

Another project we were assigned was to create audio for our own level that we designed in Cube, and implement all the audio using Wwise. I either created or recorded all the audio used in the game, as well as composing all the music for it and recorded the dialogue.

I am currently recovering material I composed during my time at college (Autumn 2014 to Spring 2017), which will be shared here and onto my SoundCloud as soon as possible.